


It is important to note that any transparent pixels will count towards the sprite's size. The final size of the sheet is based on the size of a sprite. Notice the size difference with these two sprites. If you are using sprites that protrude in a certain direction, you need to pad ALL the sprites with transparent pixels so they will line up properly. Refers to the entire set of sprites that makes up a single character. There are exactly twelve Sprites in a Character: four rows (directions) and three columns (frames of animation). Walking/stepping animations go like this: Middle -> Right -> Middle -> Left -> Middle. The Middle sprite is used for event standing still. Any unused directions/animation frames can be left blank.Ĭharacters can also be saved as an individual file, see the Filename Prefixes below for more details. There are exactly eight Characters in a sheet with 2 rows and 4 columns, but you do not have to fill out the entire sheet! You can leave unused character spots blank. In the picture above, the numbers are the indices of the graphics, which are used with event commands or scripts. There are two special prefixes you can put on the filename: the "!" and "$". These are attached to the beginning of the filename, for example, if your file is sprite.png, change it to !sprite.png. You can also combine both prefixes, like so: !$sprite.png. The "!" PrefixĬharacters graphics in-game are offset (moved) up by four pixels in Ace, or six pixels in MV and MZ.
